Tuesday, August 21, 2018

INTERACTIVE MULTIMEDIA

INTERACTIVE MULTIMEDIA


1. MULTIMEDIA

2. INTERACTIVITY
3. MULTIMEDIA CONTENTS/ RICH CONCENT IN THE ONLINE ENVIRONMENT AND THE USER EXPERIENCE
4. WEB 1.0, 2.0, 3.0
5. PERSONAL REACTION ABOUT YOUR BLOG.



MULTIMEDIA

       is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content. Multimedia contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material.

Multimedia can be recorded and played, displayed, interacted with or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; for example, by including audio it has a broader scope. In the early years of multimedia the term "rich media" was synonymous with interactive multimedia, and "hypermedia" was an application of multimedia.
Multimedia means that computer information can be represented through audio, video, and animation in addition to traditional media (i.e., text, graphics drawings, images).
A good general definition is:
Multimedia is the field concerned with the computer-controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally.
Multimedia Application is an Application which uses a collection of multiple media sources e.g. text, graphics, images, sound/audio, animation and/or video.
Hypermedia can be considered as one of the multimedia applications.

Major characteristics

Multimedia presentations may be viewed by person on stageprojectedtransmitted, or played locally with a media player. A broadcast may be a live or recorded multimedia presentation. Broadcasts and recordings can be either analog or digital electronic media technology. Digital online multimedia may be downloaded or streamed. Streaming multimedia may be live or on-demand.
Multimedia games and simulations may be used in a physical environment with special effects, with multiple users in an online network, or locally with an offline computer, game system, or simulator.
The various formats of technological or digital multimedia may be intended to enhance the users' experience, for example to make it easier and faster to convey information. Or in entertainment or art, to transcend everyday experience.

lasershow is a live multimedia performance.

Enhanced levels of interactivity are made possible by combining multiple forms of media content. Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. Examples of these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and title (text) user-updated, to simulations whose co-efficients, events, illustrations, animations or videos are modifiable, allowing the multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing, haptic technology enables virtual objects to be felt. Emerging technology involving illusions of taste and smell may also enhance the multimedia experience.

INTERACTIVITY

            Interactivity is the communication process that takes place between humans and computer software.

The most constant form of interactivity is typically found in games, which need a continuous form of interactivity with the gamer. Database applications and other financial, engineering and trading applications are also typically very interactive.

There are many software packages that run in the background without any need for input from humans or output to them -- that is, with no interactivity.



Image result for interactivity
                                            

2 Examples of specific interactivity levels

2.1 In Game design

“And according to [Nunamaker's definition], the level of interactivity depends on the speed of response, the range of possible players interactions and the mapping of controls. Video Games like Quake or Counterstrike attain a high level of interactivity by providing immediate feedback and pushing input/output devices to their limits. However the interactivity in video games cannot be reduced to user/computer interactions. Indeed, a game-related research, conducted by Manninen (2001) has focused on how the players' teams interact and whether the current video games enable collaborative interactions.” (Nova, 2002)

2.2 In multimedia design

According to Schulmeister:
  1. Objekte betrachten und rezipieren, e.g play a movie
  2. Multiple Darstellungen betrachten und rezipieren, e.g. use a menu to look at something differently, e.g. in an other screen.
  3. Die Repräsentationsform variieren, e.g. do some 3D manipulation
  4. Den Inhalt der Komponente modifizieren, e.g. enter some text
  5. Das Objekt bzw den Inhalt der Repräsentation konstruieren; e.g. create an object in a microworld
  6. Den Gegenstand bzw Inhalt der Repräsentation konstruieren und durch manipulierende Handlungen intelligente Rückmeldung vom System erhalten, e.g. see what happens with the above
Schulmeister also summarizes El Saddik who made a scale about visualization methods:
  1. Still images
  2. Animated Pictures
  3. Visualization with display adjustments for play, stop, speed etc.
  4. Visualization selection and arrangement capabilites VCR for repeat, rewind etc.
  5. Visualization with changing input, zooming and panning
  6. Visualization with interactive decision points, e.g. changing data while running
  7. Visualization generated by students (visualization construction kit)


   MULTIMEDIA CONTENT

                 

What is Multimedia Content

1.
Multiple streams or aggregation of multimedia objects, possibly comprising audio, video, images, text, and various other modalities. Learn more in: A Multichannel Framework for Multimedia Content Deployment in E-Health Environments
2.
Multiple streams or aggregation of multimedia objects, possibly comprising audio, video, images, text, and various other modalities. Learn more in: A Multichannel Framework for Multimedia Content Deployment in E-Health Environments
3.
Audiovisuals, interactive graphics, animations, photo galleries and other types of interactive media.Learn more in: Multimedia Active Reading: A Framework for Understanding Learning With Tablet Textbooks
4.
A mean to distribute and represent digital information by combining text, pictures, sound and video.Learn more in: Requirements on System Design to Increase Understanding and Visibility of Cultural Heritage

Image result for MULTIMEDIA CONTENT





WEB 1.0

          Web 1.0 refers to the first stage in the World Wide Web, which was entirely made up of web pages connected by hyperlinks. Although the exact definition of Web 1.0 is a source of debate, it is generally believed to refer to the web when it was a set of static websites that were not yet providing interactive content. In Web 1.0, applications were also generally proprietary.
Exactly where Web 1.0 ends and Web 2.0 begins cannot be determined as this a change that happened gradually over time as the internet became more interactive.

WEB 2.0
          Web 2.0 is the name used to the describe the second generation of the world wide web, where it moved static HTML pages to a more interactive and dynamic web experience. Web 2.0 is focused on the ability for people to collaborate and share information online via social media, blogging and Web-based communities.
Web 2.0 signaled a change in which the world wide web became an interactive experience between users and Web publishers, rather than the one-way conversation that had previously existed. It also represents a more populist version of the Web, where new tools made it possible for nearly anyone to contribute, regardless of their technical knowledge.
Web 2.0 is pronounced web-two-point-o.




WEB 3.0

             Web 3.0 is slated to be the new paradigm in web interaction and will mark a fundamental change in how developers create websites, but more importantly, how people interact with those websites. Computer scientists and Internet experts believe that this new paradigm in web interaction will further make people's online lives easier and more intuitive as smarter applications such as better search functions give users exactly what they are looking for, since it will be akin to an artificial intelligence which understands context rather than simply comparing keywords, as is currently the case.




                                  


PERSONAL REACTION ABOUT YOUR BLOG

          Well as i create my own blog i am very exited because it is my first time creating a blog. I am nervous as well but i am most happy and confident that i can do it well for my grades and also for my own learnings to. I LOVE MY BLOG.


REFERENCES:

         https://www.expertsystem.com/web-3-0/
         https://www.techopedia.com/definition/4922/web-20
         https://www.techopedia.com/definition/27960/web-10
         WEB 2.0 
         https://www.ntchosting.com/encyclopedia/multimedia/multimedia-content/
         https://en.wikipedia.org/wiki/Multimedia
         https://www.techopedia.com/definition/14429/interactivity